151: Embracing the process to figure out the most elegant and sustainable solution, Examining taste more objectively, Why intention matters.
150: People do not always behave logically. We say one thing and then do something else. We even go against our instincts.
149: The damage of bad design managers, Derivation of Dieter Rams’s principles to illustrate how writing is often the same as design, Unlocking design theming and logic with Figma Variables.
148: Be aware of the types of potential clients and learn how to avoid working with them.
147: Using storytelling to sell designs, How be a designer that developers love to work with, Design system as a set of constraints that guide the behavior and look&feel of the product.
146: So, you've chosen to become a product designer, ha?
145: Perhaps you expected to have a highly profitable business by now. Or that you were a well-known individual who made a difference in the world. But none of that shit has happened.
144: Most of the time, designers try to solve a problem. However, solving a problem is not the best method for dealing with it.
143: You want to try everything and are intrigued by the unknown. However, it isn't easy to commit to initiatives for an extended period of time. You are quickly bored.
142: For healthier team relationships and getting more done.