Blog
Create slowly, Taste, Good design is intentional
151: Embracing the process to figure out the most elegant and sustainable solution, Examining taste more objectively, Why intention matters.

How behavioral science can boost your designs
150: People do not always behave logically. We say one thing and then do something else. We even go against our instincts.
Bad design managers, Write like you design, The future of design systems
149: The damage of bad design managers, Derivation of Dieter Rams’s principles to illustrate how writing is often the same as design, Unlocking design theming and logic with Figma Variables.
Types of clients to avoid
148: Be aware of the types of potential clients and learn how to avoid working with them.

How to sell design, No handoff, Unlocking creativity within design system constraints
147: Using storytelling to sell designs, How be a designer that developers love to work with, Design system as a set of constraints that guide the behavior and look&feel of the product.
To the young designer
146: So, you've chosen to become a product designer, ha?

Your work matters
145: Perhaps you expected to have a highly profitable business by now. Or that you were a well-known individual who made a difference in the world. But none of that shit has happened.

Resolving, solving and dissolving a problem
144: Most of the time, designers try to solve a problem. However, solving a problem is not the best method for dealing with it.

Embracing my inner generalist
143: You want to try everything and are intrigued by the unknown. However, it isn't easy to commit to initiatives for an extended period of time. You are quickly bored.

How to be more async in your work?
142: For healthier team relationships and getting more done.
