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Create slowly, Taste, Good design is intentional

151: Embracing the process to figure out the most elegant and sustainable solution, Examining taste more objectively, Why intention matters.

Create slowly, Taste, Good design is intentional
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Bad design managers, Write like you design, The future of design systems

149: The damage of bad design managers, Derivation of Dieter Rams’s principles to illustrate how writing is often the same as design, Unlocking design theming and logic with Figma Variables.

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How to sell design, No handoff, Unlocking creativity within design system constraints

147: Using storytelling to sell designs, How be a designer that developers love to work with, Design system as a set of constraints that guide the behavior and look&feel of the product.