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How to sell design, No handoff, Unlocking creativity within design system constraints

147: Using storytelling to sell designs, How be a designer that developers love to work with, Design system as a set of constraints that guide the behavior and look&feel of the product.

Alex Dovhyi
Alex Dovhyi
3 min read
Welcome to this week's 🔥 Campfire — a subscriber only edition, delivered each Friday, highlighting the most interesting findings on product design, freelancing, career, and personal growth.

How to sell design

Good designers show UI and prototypes, trying to convince stakeholders that their work is important.

Great designers tell stories to sell the dream.


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Create slowly, Taste, Good design is intentional

151: Embracing the process to figure out the most elegant and sustainable solution, Examining taste more objectively, Why intention matters.

Create slowly, Taste, Good design is intentional
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Bad design managers, Write like you design, The future of design systems

149: The damage of bad design managers, Derivation of Dieter Rams’s principles to illustrate how writing is often the same as design, Unlocking design theming and logic with Figma Variables.

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Your work matters

145: Perhaps you expected to have a highly profitable business by now. Or that you were a well-known individual who made a difference in the world. But none of that shit has happened.

Your work matters